NICE TO MEET YOU! 
About PB
Dr. Persephone Blue Berge (“PB,” they/she) is an award-winning media scholar, game designer, teacher, and self-described ludoarsonist . We found them buried beneath an altar to the frog god, covered in dice and death metal albums. An Assistant Professor of Experimental Game Design jointly appointed in the Media and Technology Studies program and Department of Women’s & Gender Studies at The University of Alberta, she researches trans play
, tabletop roleplaying games
, toxic technocultures
, and the so-called “unplayable.” She is also the Co-Director of the Game Development Certificate Program. Their ongoing research projects explore emergent/speculative play—including fantasy consoles, speedrunning, and anti-game design—anti-trans hate networks, the Discord app, and self-immolating games. Her work broadly asks: How can we live in the unlivable and play in the unplayable?
Her published research can be found in journals such as The Journal for Cinema & Media Studies, The Bulletin of Applied Transgender Studies, Games & Culture, Game Studies, and New Media & Society as well as in the proceedings at FDG (Best Paper Award), ICIDS, ACM Hypertext, DiGRA, and elsewhere. She is also the director and cofounder of the Discord Academic Research Community, a cofounder of Tabletop Research in Practice, and Directs the CRYPT LAB—a critical “breakerspace”—at the University of Alberta.
And this isn’t even her final form—just wait until she collects the remaining chaos emeralds!
HOW’S NEXT WEEK is a solo journaling anti-game that begins when the scheduling for your regular game night falls through. Search your group chat for clues. Decode your friends’ excuses. Deduce the nature of the transdimensional bodysnatchers keeping you from rolling your dice.
Created in Ren’Py, InDesign, Premiere, After Effects, HTML, JavaScript, and CSS. Created as part of the ACLS-funded TRANS GAMES ZINE project: a community-built platform showcasing hybrid media works by trans academics, game developers, and media artists.
RESEARCH
Trans Play
Social Media
Tabletop RPGs
EDUCATION
-
Ph.D. Texts and Technology, 2024
Dissertation: “Unplayable Games”
University of Central Florida - M.F.A. Creative Writing (Fiction), 2020 University of Alabama
- M.A. Composition, Rhetoric, and English Studies, 2019 University of Alabama
- B.A. English (Creative Writing), 2016 University of Washington
- A.A. in Integrated Studies / Programming Foundations, 2014 Cascadia Community College
PUBLICATIONS 📄
Selected Recent Journal Article Publications
Selected Conference Proceedings Publications
PB Berge. (2025). Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.io. In International Conference on the Foundations of Digital Games (FDG ’25), April 15–18, 2025, Graz, Austria. ACM, New York, NY, USA, 11 pages. 🏆 Best paper award winner. 📄 Download PDF.
PS Berge. (2021). “LET ALL PARTAKE IN THE SUFFERING”: MÖRK BORG As a Visual-Material Toolkit for Fan Remix. In Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together. DiGRA 2022, Krakow, Poland. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2022_paper_2231.pdf
PS Berge. (2021). Monster Power. Rebel Heart. Gay Sword. Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games. In A. Mitchell & M. Vosmeer (Eds.), Interactive Storytelling (pp. 179–192). Springer International Publishing. DOI: https://doi.org/10.1007/978-3-030-92300-6_16*
*Read for free at: https://rdcu.be/cCC1v
PS Berge. (August, 2021). Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design. In Proceedings of the 32nd ACM Conference on Hypertext and Social Media (HT ’21). Association for Computing Machinery, New York, NY, USA, 35–44. DOI: https://doi.org/10.1145/3465336.3475094
XYZZY Award: Best Use of Media
“Best in Show” Award, Spring Thing 2021
Audience Awards: Best Multimedia, Most Innovative, Best Humor, Spring Thing 2021
You are a secret agent. It’s the end of the world. You are cursed. You came here to rescue your partner, but the mission has taken a turn for the weird. Parody spy thriller. Best played on a computer or tablet. Watch where you’re pointing that knife, my dear.
Nominated for three audience awards:
Best Multimedia, Most Innovative, Best Humor
HOVEL OF MISERIES
Tabletop Roleplaying Supplement for MÖRK BORG.
MÖRK BORG is a game about losing everything. It helps to have something to lose! This supplement has “rules,” hooks, encounters, and characters for fort-based survival. It’s best for high-level near-doom campaigns (after the fourth misery or so). Low on crunch, & with more flavor and misfortune than a wheel of boar cheese.
Included in the forthcoming FÖLK-LORE jam compilation.
MINIGAMES
CODEX SADISTICA: A HEAVY-METAL MINIGAME
Published 2021 as part of the Interactive Fiction Competition.
Your band has come to play at the greatest metal venue around: the Blood Furnace’s INFURNAL STAGE. There is only one problem: the act before you is—*shudder*—playing glam metal! And worse yet, they’ve gone way over the alotted time for their set! This is terrible. This is unacceptable! You must do something. Wielding the power of the ancient codex of metal, you must track down your fellow bandmates and reclaim the Infurnal Stage!
Received charmingly mixed reviews for its high-octane flavor and shameless lack of polish!
the ice: a tragic roleplaying game
Published 2023 in collaboration with adriiadventures.
A tragic roleplaying game about surviving an arctic hellscape over the course of seven scenes. Whether your characters are strangers or long-time companions, the ice requires you to stretch your imaginations into a place of desperation. Will you work together, or fall apart?
Songs for Giants
Published 2022 as part of the Console-ing Passions Feminist Media Conference Arcade
SONGS FOR GIANTS is a short, interactive essay built in Twine, Bitsy, and Glitch that offers reflections and prompts on lyric games—a genre of analog games that, as Torner (2020) writes, are more “incitements” than playable systems. This essay weaves together personal anecdotes, myth, minigames, and scholarship to paint an opaque portrait of the analog microgame scene.
MEDIA & PRESS COVERAGE!
PBS Frontline (2023)
Interviewed for and credited in The Discord Leaks Documentary, PBS Frontline. Aired December 12, 2023.
The Washington Post (2023)
Interviewed for and quoted at length in “‘Problematic pockets’: How Discord became a home for extremists,” The Washington Post, December 12, 2023. https://www.washingtonpost.com/national-security/2023/12/12/discord-app-extremism/
The Globe & Mail (2024)
Interviewed as subject-matter expert regarding anti-trans extremism, political violence, and sports bills. (November 2024).
The Conversation (2025)
Published research cited extensively in “Lady Gaga bomb plot: Thwarted plan lifts veil on the gamification of hate and gendered nature of online radicalization.” Article translated and republished in Yahoo News and ten other publications.
Kotaku (2022)
Interviewed as a subject-matter expert expert for “Online Voice Chat Is Often A Sexist Nightmare (But It Doesn’t Have To Be)”.
Rascal News (2024)
Featured as a subject expert regarding the use tabletop roleplaying games in the classroom. (November 2024).
Edmonton Journal (2025)
Quoted as a subject expert regarding social media bots and election interference. (April 2025).
Nicholson School of Media (2022)
Featured in spotlight article “UCF student designs video games to combat lack of queer representation”.
Talks &
Presentations 
Teaching Highlights
Accomplishments:
- Winner of the Carolyn P. Handa Teaching Award, University of Alabama
- Winner of the Outstanding Teaching by a Masters Student Award, University of Alabama
- Extensive curriculum development experience, including online and in-person course series.
~See For Yourself~
TEAMUps!
Director and Cofounder, The Discord Academic Research Community
“The Discord Academic Research Community is an inclusive and supportive network for anyone researching Discord and Discord-related communities, platforms, or cultures.”
- Recruited and coordinated an international team of moderators.
- Built a Discord server with active resources, safety features, custom bots, and community activities for over 500 members.
- Built and maintained a community website and blog.
- Maintained a public, open-source, tutorialized scraper and analysis toolkit for Discord researchers.
Selected, Ongoing Leadership Roles
Cofounder of Tabletop Research in Practice (TRiP), 2022-Present
Invited Committee Member, Grant Advisory Committee, Interactive Fiction Technology Foundation, 2025-Present
Community Officer, The Content Creator Scholars’ Network (CCSN), 2025-Present
Invited Topics Editor, Reviews in the Digital Humanities, 2025-Present
Peer Reviewer, Various Journals and Conferences
QED: A Journal in GLBTQ Worldmaking (2026), Canadian Game Studies Association (2025), Minnesota Press (2025), TOCHI (2024-2025), CHI Play (2023-2025), Press Start (2021-Present), New Media & Society (2022-Present), AoIR (2022-Present), “Queer Studies in Media and Popular Culture Special” Issue (2022), Transformative Works & Culture (2023-Present), FDG (2024-Present), ELO (2024-Present).


Follow along! ✨